A.I.M. 2: Clan Wars Review
A.I.M. 2: Clan Wars is a
sequel in which action takes place some time later from the final mission of
the game A.I.M. Super's control had dissapered so that new opportunities became
available for mechs. New sectors were opened. After the Reformation (the process
which has much to do with the Beholder) mechs changed greatly. Many of the old
clans dissapered. Their goals sank into oblivion.
New organizations with the
fifth gemeration mechs in chief are mighty formations of mechs with definite
strategy and great aim. Alternative interests caused war which aim was at
annihilation of the enemy. The opportunity to take control of the resources
allowed strong organizations to destroy the weak ones with the help of economic
strategy.
Equilibrium has been
established temporarily. Nobody could turn to account this situation. That's
why the Reckoners decided to set out in search of the first fifth generation
mech. All the mechs knew that the first fifth generation mech is unsurpassed
warrior who can resist strong clans on its own. But nobody knew what has happen
to him and where he was at the moment. The Reckoners found out that he can be
returned to the Range. The chosen mech managed to find him and bring him back.

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